flametongue dagger 5e. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. flametongue dagger 5e

 
 Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic itemsflametongue dagger 5e  Melee Weapon Attack: +5 to hit, reach 5 ft

This item can essentially be broken up into two parts: Dawn, Dusk, Antithesis, and Twilight. 6 damage on average, a 17% increase. I had to input all of these by hand to. id assume he got it between level 6-8. Monsters are often resistance to "Bludgeoning, piercing and slashing from nonmagical weapons". They've already got flame tongue and frostbrand, and then windfury, rockbiter, stormstrike, stormbringer, maelstrom [weapon], landslide, hailstorm, icefury, tempest, crashing storm, sundering, and boulderfist to name a few. At level 13, this increases to two dice, and to three dice at level 17. There are several magic items in 5e that can enhance the damage dealt by daggers. The 2d6 damage is multiplied on critical hits, too, so assassin rogues might find it appealing. Planescape: Adventures in the Multiverse. After acquiring the. Damage. It sets your INT to 19, greatly enhancing a whole bunch of your skill checks, including they very important (for a rogue) Investigation skill. Originally Posted by Player's Handbook, page 107. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Princes of the Apocalypse. Frost Brand Longsword. A fighter with at least two attacks and action surge is just a terrifying amount of consistent DPS. This is a sizable, unpredictable damage boost which you should aim to have active whenever you are in a group. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Flame Tongue. DESCRIPTION. Pact of the Blade (which is a class feature, not a spell) as named is new to 5e, although pact weapons have been part of the class since 4e. While the wizard, cleric, and druid learn world-altering spells, the fighter swings his sword a few more times. blade made little difference in its cutting. History [edit | edit source] Vax'ildan purchased the dagger from Sherri at Gilmore's Glorious Goods. com Flame Tongue. The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Damage. This is a +1 flaming burst longsword (+1d6 points of fire damage with each hit, +1d10 points of bonus fire damage on a critical). Weapons are some of the most prolific magic items in D&D 5e. Flame Tongue Dagger. Flametongue weapons are best with the potential to land a lot of hits. This item isn’t quite as strong as the other two I’ve listed, but that’s by design. Anything more is up to your GM to homebrew for you. Only by damaging the blade can the fire be released, though damage is quickly restored like many magic weapons. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. Frost Brand. The List was Percival de Rolo's original pepperbox pistol, and the first gun he ever created under the influence of Orthax. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. Much like the Green Flame Blade, you can use the Booming Blade to make an attack. Vax. I called Wizards of the Coast for an official answer, which I'll summarize. Feb 14, 2019. Orcsplitter. So ask your DM. Warcraft shamans might be a good place to look for ideas. Flame Tongue requires a Bonus Action to active while the Frost Brand is always-on. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. From AC 10-16, Flametongue deals on average more damage. Hit: 7 (1d8 + 3) slashing damage and 7 (2d6) fire damage. Savage Attacker is a great way to boost damage. And a flametongue adds 2d6 fire damage while it. It is magical light because it is being produced by a magical weapon. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. From your description you’ll need an effect of IFT:TYPE (long list if types excluding constructs and undead); DMG: 1d6, necrotic. If you are like me and you like to scan through all of the backgrounds to find the perfect set of personality traits, ideals, bonds, and flaws for your character, then these lists might come in handy. Glaive. e. The basic rules from the Wizards of the Coast website describe critical hits like this: Sometimes fate blesses or curses a combatant, causing the novice to hit and the veteran to miss. This weapon has all of the abilities a Flame Tongue weapon has, in addition to the following abilities. We would like to show you a description here but the site won’t allow us. Vorpal Sword. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Description. 5e SRD:Flame Tongue. #shorts #dnd #dnd5e #dungeonsanddragonswhat is a Flame Tongue weapon in dungeons and dragons----- Follow Me On -----Patreon: considering the fact that a flametongue weapon is considered rare, I would probably put the whip North of 100gp. I know 5e does not need to scale and such, but is a +0. As an action, the wielder can activate the blade and coat the edge with a poison that lasts for one minute or until it hits a creature. 60, and try to match the speed of both weapon, like two 2,60. Flame Tongue. In combat, you get a special reaction that you can take once on every creature's turn, except your turn. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. You can choose either 1d8 slashing or 1d6 fire extra damage for your Brutal Criticals. When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes. Spell Tags: Teleportation. After seeing a picture of the Sword of Light and Shadow yesterday, I knew I had to make a weapon that fit the theme of it in 5e. The relevant line from the description of booming blade:. In addition, whips can be used to trip and tie up opponents. Giant in. Realistically, this might even end up dishing out more damage than a Hammer of Thunderbolts would, and this is only a rare item. Strange that. Properties. The 2d6 damage is multiplied on critical hits, too, so assassin rogues might find it. If you roll a 1 for damage, the special effect kicks in (which might just be a damage die, which can then also explode). Dragonwing Scimitars. Ammunition ( range 100/300), reload (30 shots), two-handed. I'm a little confused on what you're asking. Official weapons either have a +X to hit and damage, or no bonus, like a Flametongue weapon. Magic items in 5e about more about flavor than the outright benefits they give. The item says "The weapon deals 2d6 extra fire damage" That article is clear about extra abilities, but I wouldn't say it is clear about when the actual weapon has extra damage. The color code below has been implemented to help you identify, at a glance, how good the Savage Attacker 5e feat is for a specific class/subclass. 5E doesn’t really explain how static modifiers work with attacks that deal multiple damage types. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Hydra - The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serp. See more ideas about fantasy weapons, weapon concept art, weapons. You must use the damage type of the weapon, but if the weapon/strike delivers multiple damage types then you may pick. You gain +1 to attack and damage rolls with this magic weapon. Liam O'Brien's attack catchphrase for Vax'ildanDagger, dagger, dagger. Flame Tongue. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Glaive. Shortbow. Vax'ildan, nicknamed Vax, is a half-elf rogue / paladin / druid and a member of Vox Machina. Orange Situationally good, but a below-average option otherwise. . Critical Hits in DnD 5e. You can leave the Flame Tongue on, but the light it creates will completely destroy any attempts to move stealthily. Quick NavigationD&D. Weapon (any sword that deals slashing damage), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. Longbow. Cloak of Elvenkind. Posted Jun 28, 2018. Fire is a commonly resisted damage, but the +2d6 still makes it count as Rare. 5e combats this by constraining attack bonus scaling and providing more abilities that boost damage output. Weapons (PHB, page 146 (emphasis mine)). As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. ACTIONS. Flame Tongue. You evoke a fiery blade in your free hand. I wanted to include a lower-rarity weapon that would still feel just as powerful at its tier of play. 99% of the time, it doesn’t matter. This is in contrast to 4e, which specifically says that the "W" of a weapon is equal to its total damage, so that "2W" would mean twice the number of dice. This invocation doesn’t affect a magic weapon you transformed into your pact weapon. Improved pact weapon says "In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. More details on the Flame Tongue Rapier can be found at Flame Tongue. The flames last until you use a bonus. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. Furthermore, a rapier is 1d8 and a shortsword is 1d6. Flametongue Dagger: +1 dagger, deals additional flame damage. You can use this ability 3 times a day. A haft of fine wood supports a long, curving blade on either end. While the sword is ablaze, it deals an. Example. Each creature in the line excluding you must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. Vax: Keen Dagger: +2 dagger, critical hit range 19-20, requires attunement. Some examples include: Dagger of Venom: This magic item deals an extra 2d10 poison damage on a hit. This would add a benefit for Elemental and Resto Shaman to be in caster groups. The sword of wounding in practice is actually very weak. PACT OF THE BLADE. That would give you a good filler spell to replace the lava lash. Damage/Effect. Finally, the Kensei is a potent option in campaigns with few magic items, or slow magic weapon progression. 5e is a game where the rules try to homogenize a lot of roles. @JeremyECrawford Does light from a magic weapon’s characteristics (not via a spell) count as magical that can. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. Magic items that enhance dagger damage 5e. One area where it gets a little bit hazy is save abilities on weapons, like a dagger coated in poison, with a save to avoid or halve the poison damage, some people say double that as well, some. Any character with abundant accuracy and Flametongue. A haft of fine wood supports a long, curving blade on either end. There are several magic items in 5e that can enhance the damage dealt by daggers. The wielder of the Flame Tongue dagger in particular gains a +1 bonus to attack and damage rolls made with the weapon, and it deals 1d4 additional fire damage on a hit. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. What if you've got a weird situation like a greatsword flametongue or frostbrand? Still only the 2d6 from the greatsword? 1. Leading off of my previous post, my character (A level 5 Paladin [16 STR; +3 strength mod]) has a Flame Tongue Greatsword. cynicalredgiant. Weapon (dagger), uncommon This dagger has a wide, flat blade. Whenever a creature is struck with a critical hit from Whisper, the target must make a DC 13 Wisdom saving throw or become frightened of the wielder for 1 minute. Trade Goods. Name. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. As a bonus action, the guard can wreath one melee weapon it is wielding in flame. Legend. What is Polearm master in 5e DnD? The Polearm Master is a feat that helps you keep enemies away from you with long-reach weapons. Flame Tongue. If you are proficient with shortswords or longswords, you are proficient with the sun blade. Each of your weapon attacks causes up to (2% of Attack Power) additional Fire damage. Flametongue add on average +7 dm (2d6) per attack. At Higher Levels. If you want. TLDR: Fire = 37 resistant & 40 immune, Radiant =4 resistant & 0. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. In addition, while you hold the sword, you have resistance to fire damage. Forged with a mercurial metal pulled from the Far Realm, light dances and shifts across this curved blade. Necklace of Fireballs (Three beads) Trident of Fish Command. You are proficient with it while you wield it. Magic items that enhance dagger damage 5e. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The hydra can hold its breath for 1 hour. Sneak attack lets you add extra damage to your weapon attack, and the flametongue lets you add extra fire damage to your attack. Flame Tongue: While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. If Crash Lightning hits only 1 target, increase it’s damage by (some)%. Since you are orc, you should try to get Heroic AC axe and the blue pvp one. Because you met the sneak attack requirements, you deal an extra Xd6 The flametongue deals an extra 2d6 fire damage. Flame Tongue Rapier. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. This is the new weapon more advise would still be appreciated. The balor’s weapon attacks are magical. Chain Heal – Heals the friendly target, then. Rogue may be tempted to Hide/Disengage/Dash. Overall the weapon that can do the most damage would be the Flametongue Rapier (as the war pick and Morningstar are not eligible by RAW for this magic weapon). It does what a regular weapon does, but much more effectively. As long as you hit fairly reliably, the flame tongue will always do more damage. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Then add any relevant modifiers as normal. If two wielders of the same type of sword, lets say Longsword, battle then the Frost Brand user would obviously win because half dmg from fire. Is flametongue a +1? The Flametongue is. One of the most powerful features of the built in 5e ruleset is effects. Creatures that aren't constructs or undead take an additional 1d6 necrotic damage. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. Flametongue glaives, oathslings, vorpal sledgehammers, holy avenger greatclubs. The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. Lost Laboratory of Kwalish. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. The balor makes two attacks: one with its longsword and one with its whip. Any weapon attack that hits does an additional 2d6 lightning damage to the target. When the Fighter gains their 3rd attack the effects are larger, and "+2 vanilla" ends up better on the Fighter by a full point of damage per round. On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,020 gp. Sneak attack, however is only granted if Flametongue is a Finesse weapon. Yes. Belt of Dwarvenkind is a highly well made thick leather belt with three straps across and a square runic carvings on the side. 0198 * Attack power), 1)] additional Fire damageImproved Flametongue Weaponand increases your Fire spell damage by 5%Assuming everything else is equal, a 1d12 weapon only has higher average damage than a 2d6 weapon in the following circumstances. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. Change Flametongue Weapon and totem to add bonus spell power instead of the current fire damage. This D&D weapon requires two hands. Two-Handed. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The sword's luminous blade emits bright light in. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. A dagger of life-stealing is a weapon which can steal some of the life force of those it wounds, and transfer that life force back to the wielder. Flametongue weapons are best with the potential to land a lot of hits. A monk's unarmed strike is considered a weapon, and. Short answer: Yes. 5E monster hit point totals are just not designed to handle it. For the reason that it is a constant added damage application with no charges. These flames shed bright light in a 40-foot. When you draw this weapon, you can extinguish. Magic items are cool, give them to your players. /60 ft. That creature must succeed on a DC 15 Constitution saving throw or take 2d10. Exalted. DMG p170. The Flametongue Weapon for example. The nature of the enchantment is irrelevant. The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. 135) recommends about 500 gp for a uncommon item (example: +1 weapon) and 5,000 gp for a rare item (example: +2 weapon). The blade is similar in size and shape to a scimitar, and it lasts for the duration. A Tome of Battle. The Reduce feature of the Mind Master has ever so slightly different language to the other Duergar's Enlarge feature. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Each time you attack with the weapon, you expend one piece of ammunition. This creates a dagger capable of trapping blades securely and easily. After asking this question about the Sword of Sharpness, I was presented with this answer which distinguishes between the two main features of the Sword of Sharpness:. As a bonus action on your turn you may speak this weapon's command word and cause lightning to crackle along it's length. Catapult. Estimated Value (Sane Cost Guide): 5,000 gp. Proceeds from this adventure supplement supports the charity Extra Life, running levels 5-10. A longsword generally does 1d8 or 1d10. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. You gain a +3 bonus to attack and damage rolls made with this magic weapon. 3. Defender. Following the discussion here, where a weapon's extra damage also counts as weapon damage dice, then. So about the hellfire weapon. In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in. Body part, lock of hair, bit of nail, or the like. It is also, judging by the number of forum posts, the area where most users find the learning curve steepest. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Flametongue is another rare weapon with a bonus to damage and no bonus to hit. Since you've mentioned it a few times and OP focused on other points, Flametongue is classified as "any sword". If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. Green is a good option. , a game of masters and apprentices for two players and a GM. You are summoning it from the extradimensional space it gets shunted to when you dismiss it. EulerIdentity. Every weapon is classified as either melee or ranged. Kensei Weapons. Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. These flames shed bright light in a 40-foot radius. The bonus is determined by the weapon’s rarity. A +3 weapon is the boring baseline for tier 3-4. " A Flame Tongue does "an extra 2d6 fire damage. Tho if you go Hexblade patron you can choose a one handed melee weapon (like flametongue) to use with charisma to hit and then have a separate blade pact weapon. A flame tongue sword is a magical weapon. The wielder then gets ten. The Mythcarver is legendary longsword with a silvered blade that resonates with musical tones. If wearing melee DPS gear, use a slower 1h weapon like an axe or a mace in place of a dagger. Flame Tongue ( any sword ) You can use a Bonus Action to speak this magic sword's Command Word, causing flames to erupt from the blade. Melee Weapon Attack: +6 to hit, reach 5 ft. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. So the coated Flame Tongue would deal; Base (1d8; if Longsword) + Attribute + Oil (+3) + Flame (2d6) in damage. Weapon (shortsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Flametongue help. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. A +1 whip with an extra 1d6 fire damage on top is great for the Fighter, straddling the line between a +X weapon and a flametongue. Roll all of the attack’s damage dice twice and. inanimate objects until 5e. It's not exactly a "Critfishing" weapon, it's a "20 Fishing" weapon. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut. I don't know if a flametongue dagger would even make sense thematically. While the weapon encircles the hand, it loses its edge and appears as a single wide band of metal. A Flame Tongue sword is a magic item that requires attunement. Damage. It doesn't matter what kind of enchantment was there, it was enchanted, it is a magic weapon. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. : mh wf proc + oh wf proc = wf mh proc + ft oh proc. Cost. Javascript loves you. I already know that Booming Blade and Sneak Attack work together but what I'm unsure of is if the extra damage from the Flame Tongue would work as well. Boots of Elvenkind. While you are attuned to Zeus’s Lightning Bolt you have the celestial creature type as well as any other ones you already are. I'd take a +1 weapon over it in the majority of situations. Flame Tongue Advertisement Create a free account ↓ Attributes Flame Tongue Requires attunement You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. If the creature is not resistant to fire, Flametongue always deals on average more damage unless the AC is more than 25. 1 pg. Properties. ago. It was a secondary XP track, that let combat characters scale their AC and damage. Additionally, when you hit with an attack using this dagger, the target takes an extra 1d6 psychic damage. Greatsword and Maul are the best choices at level 1 and they will be for a long time. Flametongue Weapon: Bonus damage from spell power now based on weapon speed. If you give a fighter a +1 sword then the damage modifier would change to . It is magical piercing damage that also adds 2d6 Fire damage. Savage Attacker feat & Flametongue interaction. Name. While the dagger is ablaze, it deals an extra 2d6 fire damage to any target it hits. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. Other times, hunters carefully skin and preserve the hide of a dead dragon. way too fast. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). Dagger of Life-Stealing: +1 dagger, user heals 10. There is a huge difference between 2 punches/kicks + 2 Flametongue dagger/shortsword hits vs. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. To better explain: You hit with the flametongue: it does 1d6. Its head is graven with the Dwarvish runes for "orc," but the. Item Tags: Communication Headwear. For example, if you score a critical hit with a dagger, roll 2d4 for. The blade is similar in size and shape to a scimitar. w/ 1d6 cold as 1 of its dice A Dagger of Venom is a keen magical weapon that can excrete a potent poison. Great Weapon Fighting works only with the damage dice of the qualifying weapon. RAW question, Improved Pack Weapon. Change Flametongue Totem to add bonus spell power instead of current fire damage. When swung, it will create and illusion of itself so the target may think it will be hit moments before or moments after it actually strikes, and seems to almost ring in the. Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. While attuned to the dagger, the wielder gains a +2 bonus to attack and damage rolls made with it. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage. A fighter with flametongue could action surge and miss 3 attacks, while another fighter with a +1 weapon could action surge and miss 2 attacks which. The character would simply drop the Longsword, +1 to use the Flame Tongue Longsword. The names on. Use the statistics of the flametongue weapon on page 170 of the DMG. Anything with this big a damage buff should probably be Rare too. All light sources from magical spells and effects can illuminate a Darkness spell and that includes light from items such as Flame Tongue (RAW). ). It simply needs to be permanently enchanted in some way (note: some spells with shorter durations make a weapon magical too, but only if it says so in the description). While the blade exists, this magic longsword has the finesse property. The double-bladed scimitar is the signature weapon of Valenar elves. This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from good creatures and not having. Elven Accuracy, Lucky and 2 Levels of Divination Wizard is what you want if you could guarantee a Vorpal Sword. While the sword is ablaze, it deals an extra 2d6 fire damage to any. Born in Byroden, he and his twin sister Vex'ahlia were raised there by their mother Elaina until they were taken to live in the elven city of Syngorn at the direction of their father, Syldor Vessar. As a direct result of the hit, sneak attack damage is dealt. Weight. If you're using flametongue weapon, wear gear with spell damage. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Damage. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. Starting at 18th level, you respond to danger with extraordinary vigilance. The ray deals 4d6 points of fire damage on a successful hit. Laser rifle. Flame Tongue Longsword. New Ability: Flametongue Weapon – Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal additional Fire damage. 1D10+Cha+Prof Slashing, 2D8+2D6 fire, +1D6 necrotic, +5D6 elemental damage (on 5th spell slot). While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. If your DM allows it, the DMG (p. 63 (for your regular non advantage attack) bumping damage to 17. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Contents. If the dragon fails a saving throw, it can choose to succeed instead. -Your critical hits deal 6d12 or 7d12. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Helm of Comprehending Languages. Could be themed as sword-on-fire, but also includes frozen sword, bright sword, rotting sword, and others. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. A heavy weapon is required for certain feats, such as the Great Weapon Master feat. Back to Main Page → 5e. A halberd or a glaive. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Flame Tongue. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. After the Year of Shadows, 1358 DR, these were treated as plain +1 swords. Bowl of Commanding Water Elementals. 96: When attacking with a weapon, you add your ability modifier - the same modifier used for the attack roll to the damage. Yes, you can change your +1 Greatsword into a +1 Maul. MCDM's 5e Talent Class has Released! youtu. Description.